
Graphically, the game is phenomenal, rendering the lush forests of Endor and the craggy deserts of Tatooine with equal attention to detail. What Battlefront gets right, without caveat, is the Star Wars aesthetic. It often nails that desperate, spectacular Star Wars battle feel - but can also leave players running around in confusion, spending much more time moving between battles than actually fighting. Running around Hoth or maps like the active volcano plains of Sollust, trying to hold ground against stormtrooper counterattacks as X-Wings and TIE fighters mix it up overhead, is thrilling and beautiful.īut Battlefront is also inconsistent, often providing frustration and thrills in equal measure. If the metric for the latest Battlefront’s success is whether it captures huge, army sized engagements with a uniquely Star Wars feel, then DICE’s effort is often a very strong one.
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Getting the scale of engagements like the Battle of Hoth is the express purpose of Star Wars: Battlefront, both in its original PlayStation 2 and Xbox incarnations and its new PlayStation 4, Xbox One and PC reboot from developer DICE. Many Star Wars games, from Super Empire Strikes Back to Shadows of the Empire and well beyond, have worked to recreate it. It’s a perfect subject for a game level - Rebels fighting desperately against the overwhelming strength of the Imperial army, with huge vehicles raging toward nearly defenseless ground troops and ships whizzing by overhead. Fitbit Versa 3įor just about as long as there have been Star Wars games, developers have been trying to capture the scope and intensity of The Empire Strikes Back’s Battle of Hoth.
